(Disclaimer!

You can also only join two boxes before you have to join two more

Bugs that I cannot fix what so ever.

Use unity WebGL Fullscreen.

No ending scene.

Credits are :

https://bensound.com (For music)

)

In Box Bouncers you will click on two boxes and create a connection between them and use this to allow a marble to get to the end.

Press enter to start after clicking on two boxes.

You can pair multiple boxes.

There is also another mechanic that you'll have to find out.

Good Luck!

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorTreefire33
GenrePuzzle, Simulation
Tags2D, Pixel Art

Development log

Comments

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Hello,

Without any doubt, the concept of this game is pretty unique and the music selected for the simulation is also quite good. Though there's a lot of screen resolution problem which ruins up the feel of the game which can be solved in the Unity Editor itself, try checking it in the project settings and change the Screen Resolution/Aspect Ratio. Also, one odd thing which is quite confusing in the game is the target or the destiny we want our ball to go, that's quite unknown and hard to predict. So a visual element for destiny like a door could make it more sense. Lastly, sometimes it feels like joining the boxes and creating a connection doesn't make that a difference and feel useless, so introducing some good puzzle element relative to these mechanics is still needed to be polished. 

Same issue for me, I don't have a small screen but it's still too large, even in fullscreen. Let's hope you can fix that, it will be much more playable!

I fixed the aspect ratio problem.

I am bad at aspect ratios.

Thanks for the feedback though!

Not at all a problem, just check some tutorials available on the internet or check the documentation of Unity. If you are still not able to fix it, we would love to help you out. 

(+1)

I fixed the aspect ratio problem.