Dance of the Shadows: Clockwork Mansion

Agent Viper has been kidnapped and forced to complete a mission for the enemy team, what will he do?

You play as Agent Cliff Viper, in the aftermath of Dance of the Shadows where he was kidnapped, being forced to complete a mission given by the enemy team, Blackheart. Their goal? To retrieve the Clockwork Pocket Watch, an ancient artifact of unknown power. They need you to retrieve it for them in exchange for your freedom. Dodge stronger enemies and un-killable cameras, weave through obstacles, and make sure not to be spotted! This time however, you're also on a time limit.

There are two endings, find some secrets around the map to find the other ending.

You, Agent Cliff Viper.

The Other Stuff

This game was made for the Nov. 2024 Pizza Jam, and is based around the themes "Tick Tock: Clockwork Mansion" and "Magician's Heist". The game is a sequel to my Feb. 2024 Pizza Jam game Dance of the Shadows. Unlike the other jam where the game fit the theme to a tee, this game interprets the themes pretty loosely.

Controls:

Move: 

  • WASD/Arrow Keys - Keyboard
  • Left Joystick - Controllers (PS/Xbox/Nintendo/etc.)

Look:

  • Mouse Pointer - Mouse
  • Right Joystick - Controllers (PS/Xbox/Nintendo/etc.)

Sprint:

  • Shift - Keyboard
  • Left Trigger - Controllers (PS/Xbox/Nintendo/etc.) (L2,  LT, etc.)

Attack:

  • Left Click - Mouse
  • E - Keyboard
  • Right Trigger - Controllers (PS/Xbox/Nintendo/etc.) (R2, RT, etc.)

Cloak:

  • Space - Keyboard
  • Button South - Controllers (PS/Xbox/Nintendo/etc.) (X,  A,  B, etc.)

Dialogue (Advance):

  • Left Click - Mouse
  • E - Keyboard
  • Button South - Controllers (PS/Xbox/Nintendo/etc.) (X,  A,  B, etc.)

Credits are in game.  Sound effect link: https://freesound.org/people/InspectorJ/sounds/413496/

Game is best played in Unity full-screen.

Agent Cliff Viper  works for Periodic if you were wondering who that was.

Dialogue is better this time around, but it still kinda sucks so bear with me.

Development log

Comments

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Really cool project, could use a bit for visual feedback for attacking and taking damage, things like that. I could see books and paper on the ground but couldn't navigate around the boxes so I had to assume they were just background elements and not secrets. Good work, keep it up!